How is the full version planned to differ from the Early Access version? “It's ready when it's ready! We will likely be in Early Access until the end of 2023, possibly longer.” But if you're really worried about it, then Necroface is a decent option.“The development team is currently working on a massive relaunch of the game, with very different gameplay mechanics.”Īpproximately how long will this game be in Early Access? It's also not reliable to try to counter the cost, because any card you include for that purpose has a high chance of getting banished face-down. To answer your question about the cost of Golden Castle, it won't matter because you'll win before you get close to decking out. Otherwise, fill the rest with disruption or extenders. You can run Solid Soldier and ROTA, in case you draw into Shadow Mist and need to special summon it from the hand. You end on +4 with Honest Neos to protect Dark Law, BLS-EOTB for the next turn, and you're still holding the other 4 cards that you opened with. Use Shadow Mist to add Honest Neos to the hand. Set Mask Change, and activate it during the next turn to summon Dark Law. Use Shadow Mist to add Mask Change to the hand. Use Isolde's second effect to send 4 equips to the GY and summon Shadow Mist from the deck. Link summon Isolde and use her first effect to add Black Luster Soldier (Envoy) to the hand. Use Hans to summon Iron Knight from the deck. A friend of mine does the following:Īctivate Golden Castle and use it to summon Iron Hans from the deck. Even with the ability to summon any archetypal monster from the deck as a +1 every turn, and your opponent can't attack, it still turns out not to compensate for their crappy stats and effects.īut as a 1-card engine, it can be excellent. dragon ravine seems like a pretty safe bet, as does magical meltdown since the monsters with stromberg all have different attributes which would pair well with the invoked fusions.Ī pure Golden Castle deck is garbage. as for what field spell(s) you'd pair it with, i'm honestly not familiar enough with the strategy to really say what would be good or not. you could also use psuedo space to copy the effect on your turn and then not have to worry about the maintenance costs on your following turn. The main risk with the deck is whether or not they'll reprint the previous wave of support alongside the new support (assuming of course we do get the second half of it next year) but depending on how good it makes the deck, the original versions will likely retain some value, so you might not take that big of a blow assuming you can get a good deal on them.Īs for avoiding the drawback associated with their field spell, the best answer is to simply play another field spell to get rid of it after you've gotten what you wanted out of it. I suggest getting a playset of at least the Castle. TL DR, I already bought into the deck myself after playtests with it exceeded all expectations. The rejection of its Normal Summon means it can Main-deck crazy stuff like Lava Golem to bust boards and Hidden Armory to search/recur Glass Slippers or the insanely powerful, Stromberg players have a ton of Hand-Trap hate. ![]() ![]() Not only that, but the power plays the deck has even in its current state are sky freaking high. Battles of Legend 3 is almost guaranteed to release 9 more of the remaining cards of the archetype, possibly all 13 if we’re lucky. I already picked up a playset of everything.
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